Samstag, 16. März 2013

Weekend Challenge

The task was to create a mech design in 2 days and bring it to life.
Its a very fast process of putting together shapes and materials to form mechanical parts. I started
with the legs first and worked me up to the main cockpit and guns.
Some parts a copy/paste, because you don´t want to waste time in this tight shedule. But since you are in the process of creating parts i combined them with each other to form more complex pieces. A little bit of bend here and there and you get completly new pieces to stick together.

After that was done i had to create the Mech itself, after several attempts to put together a two leged mech, i decided i try four legs.
And thats how i found my design and worked around that. The cockpit neded to have 4 connection points for the leg mechanic. Also the weight needed to be found. So the leg are spread further away from the body to give it a more heavy look.

Finally the rendering part started. It was hard to learn all the basics again after working so long with realtime rendering workpipelines. All the setup and materials needed to be fine tuned. And i know its still far from perfect, but i will improve my skills in rendering.
I also made some small experiments. The first one was to put my hardsurface stuff into Zbrush to try out Dynamesh and the result was very good, somethig to remember for melting pieces together.
The second one was to render it with toon shader to have a manga/anime look, also to see a mechanical drawing of the mech.


Final thoughts - It was a nice exercise in creating a mech and speed model some design for concepting. Also the refreshing of knowledge in offline render was nice to have. I tried also to work in a lineare workflow to have a faster result.

Freitag, 8. März 2013

Crysis 3 Enviroment Art 2


New set of Crysis 3 enviroment art.

 Control Tower Airlock.




This is the Liberty Dome in Crysis 3. Its build of Manhattan to keep the energy and everything inside locked down.





Control Tower Elevator Platform and connection bridge.

Mittwoch, 6. März 2013

Crysis 3 Enviroment Art

Some new Crysis 3 Assets i was working on the last year.

This is the interior of the control tower in crysis 3 - the entrance area with the big windows to watch whats going on inside the dome.


This is another view from the interior, here you can see the sleeping area for the crew.




Exterior view of the control tower.

Donnerstag, 5. Januar 2012

Moon Sarang Station Renders

Some old renders. Just wanted to put them here aswell. It`s the station from the movie MOON - i recreated the interior of the SARANG station, together with GERTY.

Comunication station with GERTY








Comunication station with GERTY - different angle








SARANG station interior

Sonntag, 10. April 2011

Crysis 2 Enviroment Art part 3

The last post for Crysis 2 Enviroment Art.



Flooded Streets building block was kind of an intresting task.
I had to fill a huge gap from one passage to another in a relativly
short timeframe. So i decided to use exsisting buildings and made
new one out of them. All buildings have also a backside.

Central Park bethesta terrace. A very nice area I must say. Here
you can see the exterior view.







And this is the interior of it. Its a bit modified for our purpose.
So its not 1:1 but close.

Sonntag, 3. April 2011

Crysis 2 Enviroment Art part 2

Here the second part of my showcase of Crysis 2 assets. In this part i will present some of the interior scenes I was working on.


Here we have a abandon building in the level FDR.
Was nice to work on, unfortunately it was smaller
in the game as I wanted to be. It had alot more rooms
to explore but in the QA phase of the game it turned out
to be too confusing and people get lost in it.


A bioharzard tent in the first level.


This is a sewer/basement part of the Level FDR.

Montag, 28. März 2011

Crysis 2 Enviroment Art part 1

Hey hey, new post! Finally I can present some of the assets I did for the game CRYSIS 2.
Here you can see some of the main assets I was working on during the production.
For people who don´t played the game yet i will explain what you see.


This is the Queensboro Bridge ( wiki ) It took me 3 weeks to
complete this monster. Further more, I supported the Technical
Artist who created the awesome bridge collaping scene with
additional rubble and broken pieces.



Here you can see the "EVIL HQ" of the Game. Its a military and research facility called "PRISM" . At least during the production.



One of the many buildings in the game. For this building I used
alot of parts of another building to make a complete new one.
A very fast way to create a structure. 1 and half week for this one.






This was part one of the presentation!